Camarilla

The Camarilla is a large organization of vampires, consisting of six clans: Brujah, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue. Other clans, such as Gangrel and the clanless Caitiff are members, but not in any large numbers. They originated the Masquerade — the policy of hiding from humanity — during the Inquisition. A breach of the Masquerade endangers all Kindred, and is punished accordingly with a blood hunt. Also according to the Camarilla, elder vampires have authority over younger vampires.

The Camarilla is prone to discord and disunity. Each of the seven clans have their own agendas, and they can be very fractious. But when they work together, the Camarilla can be virtually unstoppable.

The Inner Circle is the ruling body of the Camarilla, but no one knows their number or make up. They meet every thirteen years, when they discuss events, make plans for the future, and appoint a Justicar for each member clan.

Despite the existence of the Inner Circle, the Camarilla is more like a group of independent city-states, with a local Prince ruling each city. Under the Prince (a term applied to Kindred of either gender) is the Primogen, a ruling council of sorts. The Prince also appoints the local Sheriff.

In addition to the Masquerade, the Camarilla uphold a total of six Traditions. The term “Traditions” is a bit of a misnomer. They are strict laws, and the penalty for not following them can be swift and sometimes deadly.


The Traditions of the Camarilla

The First Tradition: The Masquerade
Thou shall not reveal thy nature to those not of the Blood. Doing so shall renounce thy claims of Blood.

The Second Tradition: The Domain
Thy domain is thine own concern. All others owe thee respect while in it. None may challenge thy word while in thy domain.

The Third Tradition: The Progeny
Thou shall sire another only with the permission of thine elder. If thou createst another without thine elder’s leave, both thee and thy progeny shall be slain.

The Fourth Tradition: The ANoccounting
Those thou create are thine own childer. Until thy progeny shall be released, thou shall command them in all things. Their sins are thine to endure.

The Fifth Tradition: Hospitality
Honor one another’s domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing.

The Sixth Tradition: Destruction
Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine elder. Only the eldest among thee shall call the blood hunt.


Camarilla and Gehenna

The Camarilla do not officially recognize Gehenna, the vampire apocalypse. Nor do they recognize Caine or the Antediluvians. While the Camarilla ostensibly observes a “no-Gehenna” policy, it doesn’t enforce that particularly heavily – princes will use the same ancient texts that describe Gehenna to justify other decisions, and various clans (notably the Nosferatu) openly prepare to defend themselves against their Antediluvian.

Camarilla

Resurgens VirgilVansant VirgilVansant